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Monday, December 12, 2011

Survivors of Ragnarök - Who The Hell Do You Think We Are!?



So yeah.... that evil overlord thingy maaaaaybe our fault, but we can explain! Well you see...



Once upon a time, in a land not so far away, there once was lived a vile and malice being known as AAA. His one purpose was to seek the complete and absolute destruction of Survivors of Ragnarok. Before he could fulfill his grim life's calling a mighty and valiant hero known as Chuck Norris came to battle the beast.



Legend has it this battle between these two titans was so epic it broke the space-time-continuum and tore a whole through space and... er... time. Although we aren't theoretically physicist, so take what we say about space and time with a grain of salt. Unfortunately for both of them they were never heard from again (we assumed Chuckie won that fight).

The End.

Well... it looks like AAA has come back through from space and time and now seeks his revenge on ALL of indie gaming. Well what's the point of an epic spiteful villain intent on destroying all of indie gaming as we know it without an equally epic fight?



We want to show AAA the indie scene IS a big deal. We need to show him that we have more innovation in a single pixel then most triple A titles have in a whole game. That WE are the ones pushing gaming forward and pushing this medium forward! We need everyone this year to vote! I don't care if you vote for Project ZomboidTownsMinecraft, or McPixel we want you to cast as many votes as possible and show AAA that we aren't just a plankton being carried off by the current, but a whale traversing through the sea.



We need anyone and everyone to vote in this years award and show AAA how much of an impact we make on the gaming industry. A great man once told me, 'It's time to kick ass and chew bubble gum.... and I'm all outta gum'. Well Mr. Nukem, so are we... so are we.

As always don't forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes!

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Monday, December 5, 2011






It's that wonderful time of year again. That time of year where the cold winter air is filled with the notions of peace on earth and good will towards men (and women). Where childhood innocence fill the hearts of even the coldest and most cynical of individuals.

The Indie/ModDB Mod/Indie of the Year Awards!



2011 Indie of the Year Awards via Indie DB


And what better way to start off the season with a long overdue update. What crazy shenanigans were those french dudes up to that prohibited a whole months worth of news post?



 


Having your artist stolen and used as slave to help out with this years award is one alibi. However there is more to it then not having your artist being able to churn out whimsical pixel art. Your wonderful coding wizard was up to some clever coding magic and has secretly been working getting the framework built for Raiders of Ragnarok. Yes... we finally have a playable tech demo of the platforming and physics for Raiders.

The engine itself took longer then expected (as with most things planned). However Raiders exists now.





This update is free to all Valkyrie, Settlers, and Chicken users alike. We still need to implement the ability to import your Survivors of Ragnarok save games into raiders which you guys can expect next update.

Luckily for our wonderful community, to make up for a whole months worth of no updates we will be doing an update a week for the whole month of December.

RANDOM EXPLOSION!


Finally we wanted to let everyone know we aren't immune or resistance to greed what-so-ever. So expect the price of the game to increase next update. If you haven't already now is the perfect time adopt a pig before the inevitable $59.99 price tag.



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We hope everyone enjoys raiders and don't forget to vote for us in this years IndieDB Awards!





[Skyrim reason number 3 why nothing got done in the month of Novemeber]

As always don't forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes!

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The Kitchen

Tuesday, November 1, 2011

Survivors of Ragnarok - The Long Halloween



Whats the point of a development blog if we don’t chronicle all that’s been going on. So to fill in the gaps of what’s been going on in that month long silence we are going to rewind and start at week one with this mini series blog special.





The first major event to fill the timeline in development gap was that Genel had a martial arts tournament to attend in Orlando. The event was suppose to be streamed live, unfortunately the internet in the hotel could barely run youtube videos let alone stream videos at a decent quality.

Fortunately plenty of footage was taken and a 5 min montage was made of the entire trip. (If you wanna skip the intro and go straight to the good bits skip to the 2:00 min mark)




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While Ninjas were vying for control of central Florida there was another threat brewing in the south west. Little did our fearless developers, but while Genel was fighting Ninjas Garrett was left home to face the impending Zombie-Apocalypse.

While Garrett’s bravely fought against the Zombie horde waiting for Genel to return, his girlfriend unfortunately was plagued by the virus. With his love one fallen and his family dead, Garrett had nothing to live for. Garrett was forced to join the almighty Zombie Horde.



Upon returning home Genel had seen all his friends and family stricken with the plague. While his fight was valiant and fierce his willpower was broken and defeated. The government now quarantined the city there was no where he could run to. Vowing to find the cure he gave into the plague hoping to control the brainless beast once infected.



With both our heroes in a grim situations it looked like Alpha 12 would never be released. Even more bleak was the fate of the game itself. With Ugurcan in Turkey would he even hear word of the Zombie outbreak in Fort Myers? Would our faithful bard realize that the update had been two weeks late already? But most importantly who would take care of the thousands of homeless pigs waiting to be adopted!?







Things were looking pretty grim for our young heroes. It seemed like all was lost and there and the fate of the world lost to the impending Zombie horde. Well luckily to some clever (lazy) writing and the use of a plot device known as deux ex machina, Notch saves the day.

Notch was flown over from Sweden by our wonderful government, and through the use of Minecraft was able to turn brainless/brain-hungry Zombies into functional human beings.



With our wonderful developers back in action and with a hunger for burgers and fries the set off to release Alpha 12 to the public. With all the time that has passed they needed to go into overtime. They were on a mission not only to to work on releasing Alpha 12 but also getting Alpha 13 done just before months end (and just in time for Halloween)







-Added New mob "PumpkidLantern"
-Added New consumable "Candy"
-Added We've made a system to hold mobs as items and place them down in the map. This comes with -PumpkidLantern being craftable.
-Added New randomly spawning area "The Pumpkin Patch".
-Added New tile "fence"
-Changed All dwarfs have every job.
-Fixed Issues with dwarf Path-finding and AI that cause non-moving dwarfs.



-Candy?

Before we end this ghoulish news post, we have a few wise words of things to come.



Happy Halloween Everyone! (Valve Time)

As always don't forget to follow us on Twitter, Facebook, Desura, IndieDB, Blogger, and Steam! You can now subscribe to our Pixel Pushers Podcast on iTunes!

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The Kitchen