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Monday, November 29, 2010

Meet Request-Bot

Our IndieDB Indie of the Year 2010 promotion was a huge success and we would like to personally thank you guys for all the great feedback we have been receiving. Our biggest and most request feature seems to be multiplayer implementation. Garrett and I have actually have been considering this for quite some time, and you guys wanting to have a feature like that in-game just sealed the deal for us.

As we have said we would like to not just ask for your votes but want to earn them as well. So we've gathered up all the requests and put them through our very expensive and very high-tech Request-Bot and this is what it has managed to pump out.

"Also, my wish for this game would be a Myconid race. Every Dwarf/Dungeon/Mining based games needs enemies that look like 'Shrooms!"

Our Request-Bot had a fun time "processing" this request. After a couple hours of churning out dinosaurs, multicolored blobs, and at one point started writing out an essay of the Superstring Theory; we finally got what we wanted out of the Request-Bot.

"yeah a tower for new dacula's castle" 

We assume you meant Dracula. Lucky for you TheShadowMG we caught the mistake before we ran it through the our Request-Bot and fixed your spelling error. If you however meant Dacula, Georgia then we apologize for it and will run another pass as "Dacula's Castle".

"I want this game to be like wiggles" 

We admit we had no idea what that was. Thankfully we did not pay over $65,000 on a machine that did not know what it was. 

"Some drills would be nice. And maybe a few giant robots, y'know"

Just who the hell do you think I am? The Request-Bot however knows who the hell you are Scyth. Row Row Fight the Power!

I believe that was all the requests we had for our IndieDB 2010 promotion. We meant it when we said, we would work for your votes! There is still a little more time left before Phase 1 is over so don't forget to vote before they close the polls.

Luckily for you guys though we do have our own ideas of what we want in our game as well. Much like Dwarf Fortress's classical guitar score we managed to create what is to be one of many songs for our games soundtrack.

Intro Music - Indie DB

We really would like to thank the community once again for all the comments we have been receiving about the game. There is still something we need to figure out however. What would you guys like to see from us if we made it to the top 50?

Don't forget to follow us on Twitter, Facebook, Moddb, IndieDB, and Blogger.

Wednesday, November 24, 2010

Here at French Rice Games we like to believe that our game Survivors of Ragnarök is pretty special. Not because it's obvious we are pouring our heart and soul into crafting what we think will be a fun and enjoyable game, but also because we are biased to believing a game we are making is going to be special. With that said the IndieDB Indie of the Year 2010 awards are swiftly approaching and instead of asking you to vote for us like every other developer, we want to work for your vote!

We want the community to ask us what they want in the game. This could be anything from Jetpacks to Dinosaurs to Robot-Zombies, the only limit is your imagination. We want to not only create the game of our dreams, but potentially create the game of yours. If we hit the Top 50 we want to thank you guys for your support and do something special. What are we going to do you may ask? Once again we want you, the community, to decide!

Tumblr here is your mission: 

We want to know what in your wildest dreams would you like to see most in game to earn your vote, and what would you like to see us do if we reach the Top 50? With this in mind we would like to leave you with some fun art to look at as you dig through the deepest caverns of your mind. Make us proud!


Don't forget to follow us on Twitter, Facebook, Moddb, IndieDB, and Blogger.

Friday, November 19, 2010

Survivors of Ragnarok

We are proud to say that French Rice Game's Survivor of Ragnarok IndieDB profile is now active. Here we will be updating the community with anything new regarding any games we are developing.

Survivors of Ragnarok is a city-building survival game inspired by the legendary Dwarf Fortress. Our main goal is to make a more accessible game that still has the spirit and depth of Dwarf Fortress. We aim at creating an engaging, addicting, and fun gameplay experience.

We have created some mockup's of what we envision our game our game when it is fully completed. There is still a lot of work we must do before we get a build that is fun to play.

We would love to hear your thoughts and critiques. Whether it be gameplay suggestions, art suggestions, coding, or anything. We believe that creating a game for the community is just as important as creating a game for yourself. What would a game be if nobody was playing?

Don't forget to follow us on Twitter, Facebook, Moddb, IndieDB, and Blogger.