We've been hard at working getting some pretty important features done in the past couple weeks. Garrett has been hard at work with GUI, Building, Eating, and just about everything that has to actually do with making a game and not an engine.
Code Monkey Log:
-Consumable Layer (Potions, Food, etc)
-Dwarfs finally eat
-Bare Bones UI
-More ??? Coding
We should hopefully have a video soon showing off some of the new features that have been implemented.
If you guys haven't already checked it out a new episode of Pixel Pusher's is up. We did not get a chance to do an interview on that episode however we managed to catch the guys at Exit Strategy Entertainment over the weekend and chat about them on their current up and coming game, Pirates of New Horizon. For fans of the game we may even have a couple exclusive* reveals. Something along the lines of cats, Nintendo, and middleware.
Pixel Pushers 02 audio - French Rice Games - Indie DB
Pixel Pushers - Exit Strategy Entertainment audio - French Rice Games - Indie DB
The guys at Exit Strategy are doing an amazing job and creating a really interesting and unique action platformer. If you have not taken time to check out Pirates of New Horizon I would highly recommend you visit their Main Page and Indie/Moddb Profile.
As always don't forget to follow us on witter, Facebook, Moddb, IndieDB, and Blogger.
Wednesday, January 26, 2011
Sunday, January 23, 2011
Monday, January 10, 2011
So it seems like we have a winner. After many votes it was a close win between Tomasi, the_chuck_noris, and irpwnu2. And of course who would have guessed that good old Mr. Chuck Norris came out on top. Congrats the_chuck_norris your name will forever been engraved on the walls of Valhalla and you are the winner of eternal glory. Yes, eternal glory. Now that the stage is set, and our hero has been chosen be prepared for an epic battle in the coming month (great way to kick off the new year with a potential roundhouse kick eh?).
Also if anyone disputes the poll...
And yes, it did happen.
Onto slightly just as exciting news and somewhat disappointing. Garrett has decided to create a whole library for displaying the game's UI as opposed to using premade libraries. This will allow us for more flexibility over the UI as the game progresses with adding new features and modifying existing ones as opposed to hacking together a UI that would be easier to make in the short term but be much more difficult to modify and add when the time comes.
This also means unfortunately that a playable version to the public won't be happening until Garrett has the libraries finished. So please direct your complaints to Garrett's Moddb/IndieDB profile if you want a public build out faster.
I'll just casually leave the this link down here
PLEASE CLICK ME IF YOU WANT YOUR PUBLIC BUILD
We wanted to also take this news post to introduce our Official French Rice Games' Podcast - Pixel Pushers. It will be a weekly podcast keeping our community up to date with Survivor's of Ragnarok, Moddb/IndieDB News and our personal love for League of Legends. We were fortunate enough to catch Gavin Stevens, the Lead Designer on Overdose, and have a pretty heated debated on Pixels vs Shaders.
If you guys havent already checked out Overdose I would highly advise you head on over to their homepage or Moddb/Indie profile. They have been doing an amazing job with Overdose and from what Gavin has told us about the game we are very much looking forward to getting our hands on it when it is open to the public. The content they have posted on their pages will blow your minds away. Even more so if you wrap your heads around the fact that at it's core it is the same engine that ran Quake 2. We really want to thank them for joining us on the Podcast and hope you guys keep an eye out on them.
Don't forget to follow us on Twitter, Facebook, Moddb, IndieDB, and Blogger.