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Friday, February 25, 2011

Coding Away

First and foremost we wanted to thank everyone for all the feedback and comments we have been receiving for on our alpha release. We never imagined getting such a large response to the game and we have been working tirelessly to bring to you our next alpha.


Our plan is to bring you new builds on a fairly frequent basis. The goal is to release a nfeew alpha build once every 2 weeks. That includes new features, bug fixes, and hopefully a plethora if chicken slaughtering fun. The next bi-weekly alpha update is planned for schedule March 3rd.

Garrett has been hard at work fixing bugs and coding new features for our next public release. We have managed to implement smooth camera controls. This took quite a bit of time considering Garrett had to essentially rewrite the way our game displays it's graphics. We have a list of the major features we plan on adding within the coming weeks.


Top Priority Features
  • Ability for dwarves to be assigned and complete tasks
  • Inventory/GUI
  • Sound/Music (kinda a big deal...)
  • Title/menu screen
  • Saving levels
  • Mob spawner
  • Parallax layers
  • Randomly generated levels (dormant code lying around that we have yet to test out with active AI)
  • Number crunching stuff
  • Cuter chickens.
Our goal is to have these features implemented into the game within the coming weeks. Also don't hold my word on this however we may have a chicken spawner in our next build.


As always don't forget to follow us on Twitter, Facebook, Moddb, IndieDB, and Blogger.

Tuesday, February 15, 2011



After 4 months of work we have a playable alpha build for the public. There is still a lot of work that needs to be done before we are anywhere near a final build. However this alpha is a big step in that direction. You can grab the alpha in the downloads section of Mod/IndieDB profile page.

Survivors of Ragnarok Alpha Download



We want to thank the community for all the support and feedback we have been getting since we first announced Survivors of Ragnarök. Not to be cavalier or anything but we believe we have the most kick-ass community around. You guys are awesome and can't wait to keep churning out updates and crafting a game that you guys will love.



So without further adieu, we would like to mark 2.15.11 in the books of Valhalla. Our image section is open to the public so feel free to upload what you guys have made in the alpha. Odin himself can not wait to see what creative things can be done with a very limited amount of tile and object types. We hope you guys enjoy the alpha and it would be great to know what you guys think about it the alpha. Your input and feedback is much appreciated.

As always don't forget to follow us on Twitter, Facebook, Moddb, IndieDB, and Blogger.

Friday, February 11, 2011

Survivors of Ragnarök - Tiny Teeny Trivial Update

Not that it's a big deal or anything but we figured we would update you guys on even the smallest of news. Honestly, it's so minor we don't know why we are even writing a news post about it. Of all the unimportant things to fill the community on this has to be the the most trite and paltry bit of news we could share. However we do expect to keep you guys in the loop with our game no matter how insignificant the progress.


We are sorry to bother you with such trivial matters but there's a certain amount of expectation to be had when releasing news about insignificant progress. We put together a quick preview of what to expect from our alpha release of Survivors of Ragnarok. It's pretty bare-bones right now, however its a solid base to start adding new features within the coming months.



There is still a lot to do before we are close to a final release. However this alpha is just a small step towards a final release. As for when you can get your hands on it.... the alpha will be available to the public February 15th. Yes this coming Tuesday the alpha will be available to download for the public. Retrospectively if you consider late December early January to be mid February then we are on schedule.



Along with this news we have three more tiny bite size news. One of them being the unimportant launch of the French Rice Games website. Technically we are official now, as far as requirements for a game developer goes.

The third mini update for this news post is that our main programmer Garrett has been working a a little side project. AdvenGen is a text based adventure game engine with the goal of being able to create text based adventure games with ease. Garrett has been working on creating a user-friendly modable engine that would allow players to easily create modules and stories. It is still in the early stages of development however AdvenGen should not slow down any progress for in developing SoR.


The fourth and final trifling news is that we recently had a chance to talk with Kappa from The Game Atelier and their latest game Flying Hamster. Our latest Pixel Pusher Podcast interview is delves deep into putting that extra polish into the game, releasing on multiple platformers, possible announcement that it's being released for the PC, and most importantly drunk hamsters shooting laser beam beer streams. We highly suggest you check out Flying Hamsters currently released for the PSP/PS3, Iphone, and Ipad.




Unfortunately that's all the micro updates we could pack in this paltry news post. Sorry for disappointing you guys with this minuscule post as I know you guys have been wished we had more things to talk about. That's all we could squeeze out since our last news post so we apologize for your disappointment.

As always don't forget to follow us on Twitter, Facebook, Moddb, IndieDB, and Blogger.